In A Hero's Tail, Spyro receives an additional water breath. In Enter the Dragonfly, Spyro gains ice, electric, and bubble breaths. In Ripto's Rage, and Year of the Dragon, there are powerup gates that temporarily give Spyro the ability to be invincible, fly, spit massive fire blasts ( superflame), and charge extremely fast ( supercharge). Because he is young, Spyro can't fly very well and can't breathe a continuous stream of fire instead, he just spits arrow-shaped fire bursts and glides from place to place.Īs Spyro gets a little older, he learns how to use his wings as a shield, swim underwater, double jump, head dive, and breathe a stream of fire. Spyro's main attacks consist of charging his opponents with his horns and breathing fire at them. Despite this, he still saves the world, even if it is not willingly. In Spyro: A Hero's Tail, he has become much more arrogant, and in more recent outings, has actually denied help to those who did not expressly indicate that they would award him. He has minimal interest in love, as he lost his chance with Elora in Ripto's Rage! and regarded the scene of Hunter falling in love with Bianca as "a sad sight". In Spyro 2: Ripto's Rage! and Spyro: Year of the Dragon, he became less cocky and more levelheaded. Spyro gets into lots of mischief and is known to be cocky, a trait that can lead to his downfall.Īs a young dragon in the first game, Spyro was mischievous, bratty and somewhat of an upstart. He has little concern for his own safety and can be irresponsible at times, being extremely curious and hardly ever cautious, which could get him into trouble. He has an immutable sense of heroism, friendliness, and has a fiery personality. Spyro is known for being courageous, headstrong, eager and arrogant. 5.1 Spyro's Design/ Development History.
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